However, in the reality of Bioshock , the Crossbow is much better. For starters, it is sort of like a replacement for the sniper, with long-range and high damage the weapon can be used in almost all scenarios.
It's ammo types, and upgrades work in its favor as well. The more severe difficulties do affect the usefulness of this weapon. The most significant point of using a Machine Gun in any game is because of the rate of fire. Machine guns are usually fast and easy to handle. In Bioshock, it is pretty much the same, except for the super high recoil value.
The variety of rounds and upgrades work in favor of this gun, making it the choice of weapon for the first playthrough.
Even on greater difficulties, this weapon is handy, making it one of the most balanced guns in-game. Players will not be able to steamroll through enemies, but will still feel the sheer intensity of a gunfight. A Grenade Launcher is an amusing weapon to use in almost every game. In the multiplayer of Battlefield and many others, players can be seen taking out walls and hordes of enemies with one shot.
The Bioshock version of the Grenade Launcher is no different. With minimum downsides like rate of fire and reload speed, this weapon is colossal. It has excellent upgrades and is probably the best weapon of choice for hard difficulty. However, it is imperative to upgrade this weapon as quickly as possible to make the best use of it. The wrench is the iconic weapon of the game. Similar to the crowbar from Half-Life , some weapons are meant to transcend time.
Years from now, the wrench will be the weapon that will remind gamers of Bioshock. But the iconic nature of this weapon does not give it the number two on this list. It is the overall usefulness that makes it the best. The wrench is fast doesn't need reloading or ammo like guns. In the 2nd room you have to clear out, there will be one Big Daddy. In the corner of that room is a weapon upgrade machine.
Step 1: Use it and choose the first pistol upgrade. Also you can use this to mop up any you missed during the campaign, I missed doing just one weapon so I only needed to do that, there's no need to go through the whole list and do ones you did during the campaign. Showing most recent comments. View all comments. I only had one left, upgraded it twice in world of hurt and it popped. April Just needed to upgrade the crossbow and it popped for me.
Posted by LinkRemembered on 20 May at Proximity mines are great for setting traps when you're expecting a big fight. Not terribly useful unless you're using the launcher a lot. If you fire the launcher at an enemy that's close by, you'll end up taking splash damage Especially effective against groups of enemies, but could also help in fighting bigger enemies like big daddies and big sisters.
Machine Gun Because it's hard to score head shots with the machine gun, you'll go through a lot of ammo trying to kill stuff.
It's very effective at dealing with multiple enemies at once, and probably best used with armor-piercing rounds against big daddies and big sisters.
But it's probably not a good fall-back, go-to gun for general explorin'. If you find yourself using the machine gun a lot, definitely consider reducing the recoil to avoid wasting ammo.
Rivet Gun It may be basic and seem weak, but the more you use the weapon the more you'll come to love it. It's excellent for its accuracy, which you absolutely must exploit. Go for head shots and the damage of the gun will be surprisingly good, especially against alpha series enemies and splicers.
Useful in combating large groups to reduce the number of times you need to reload. However, if you're already going for head shots then you'll likely be getting kills way before the enemy gets ignited.
Shotgun The shotgun is the one weapon we really suggest you upgrade all the way. It's not a good weapon at range, but in tight, close areas you'll find the punch it packs and relative ease of use a huge help. It's effective against enemies of all types, though with phosphorus buck it's especially good against big daddies, big sisters and brute splicers.
The stock shotgun has just two shots per clip, and it's kinda useless until you boost it up to six shots per clip with this upgrade. It's not hugely important, except that you need it in order to unlock The electric shock will stun enemies, so it's hugely effective against big daddies, big sisters, and brute splicers.
Speargun Think of the speargun as the sniper rifle of the game. Well-aimed head shots can take out splicers in a single blow, and often silently, without alerting other splicers in the area.
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