The non-boss creatures preceding Shek'zeer now have less health in the Raid Finder version of this raid. Amber-shaper Un'sok Smash and Amber Strike no longer affect players. The Raid Finder version of this encounter has been adjusted to be more appropriate for its intended difficulty. Garalon Pheromone Burst now deals the correct damage in player versions of this encounter. Items Fixed an issue with the way that Might of Ursoc could interact with the Druid's Deep Earth Vestments 4 piece set bonus when in a group.
Grand Empress Shek'zeer Players affected by Fixate will no longer incorrectly maintain threat after the effect ends. The range of the Empress's various damage dealing abilities has been increased. Imperial Vizier Zor'lok In the Heroic mode version of this encounter, Zor'lok should never choose the platform of Attenuation when combat begins. Fixed an issue that could cause players affected by Convert to be damaged by Zor'lok's abilities.
Fixed an issue that could cause Convert to affect more than one healer in player raid groups. Amber-shaper Un'sok Mutated Constructs now deal appropriate damage.
Fixed an issue that could cause Inferno Blast to interact with Amber Carapace in a way that dealt extreme damage to secondary targets. Garalon In the Raid Finder version of this encounter, Garalon's Fury ability will now stack 5 times with a 15 second duration, and Pungency now stacks 20 times. In the Raid Finder version of this encounter, Garalon will not enter combat until a player enters one of the visible circles surrounding his body or legs, or performs a hostile action.
Pets now correctly gain Weak Points when attacking Garalon's legs. Several abilities that deal additional damage to a secondary target no longer improperly include bonus damage provided by Weak Point when determining the damage dealt to secondary targets.
Elegon Pets will now correctly attack Elegon from behind. Fixed a phasing issue that could occur during the quest "Battle Axe of the the Thunder King".
Fixed an issue with the way that Glyph of Jab could interact with various weapons. November 6 Classes Monk The base healing of Chi Torpedo has been increased, but it now scales less efficiently with attack power.
Brewmaster Keg Smash now deals progressively less damage when it strikes more than 5 targets. Creatures Monstrous Plainshawks are now more peace loving. Springtail Trappers, Burrowers, and Thumpers are now marginally less annoying.
His health has been significantly reduced, and Furious Swipe now deals significantly less damage. Wind Lord Mel'jarak's health has been reduced slightly in the 10 player normal mode version of this encounter.
The Sha of Fear's Ominous Cackle will no longer sometimes send players to the same platform twice in a row. Grand Empress Shek'zeer Visions of Demise now inflicts damage immediately once cast. The Empress will no longer become confused about what phase of the battle she's in. Zor'lok's Echoes will pause briefly before beginning to cast Song of the Empress.
Zor'lok's berserk timer has been increased slightly. Zor'lok can no longer be attacked until all the foes in the Oratorium are slain. Zealous Bugs will no longer spawn in the Raid Finder version of this encounter. Amber-Shaper Un'sok Volatile Amber pools will now properly eject more bolts of Volatile Amber in the 25 player versions of this encounter.
The Amber Explosion cast by transformed players now does the correct amount of damage when striking more than 10 targets. Mogu'shan Vaults Elegon's Total Annihilation will no longer penetrate immunity effects in the normal mode version of this encounter. Bug Fixes Wiping on Imperial Vizier Zor'lok or defeating the enemies preceding him in the Oratorium will no longer sometimes cause players to become raid locked to the Heart of Fear.
The speed increase provided by the Druid ability Stampeding Roar no longer stacks with the speed increases provided by Cat Form or Travel Form. Battleground speed power ups will no longer sometimes incorrectly stack with player movement speed increases. Shaman Shaman Searing Totems will no longer break on Heroic Elegon due to the line of sight restrictions while the energy vortex is active.
Quests The quest "In Battle's Shadow" now only requires the appropriate faction to take and no longer requires a quest prerequisite. Heart of Fear Garalon now mends his injured legs more frequently in Normal mode. Garalon will now take longer before he casts Massive Crush.
Items One-hand melee weapons will now show the correct Conquest cost. Fixed an issue in which classes were sometimes receiving select inappropriate loot items. Fixed an issue in which players would sometimes be disconnected from the game when knocked off of an elevator.
Fixed an issue in which Ashweb Weavers for the Golden Lotus dailies would sometimes evade. The Ancient Guo-Lai Cache will now properly despawn after being closed. Creatures Yaungols on the Deadtalker's Plateau will no longer sometimes cause player pets to attack unprovoked.
It is no longer possible for other players to tap Alani in the Vale of Eternal Blossoms while the Sky Crystal is being channeled. Leven Dawnblade now offers the quest "The Mogu's Message". It is now easier for players to cooperate while completing "Mantid Under Fire". Sra'vess Island is now a more pleasant questing destination. The roads are less crowded, and all players battling elite Mantid will now be awarded credit for the kill.
Player item level for Raid Finder should now always be calculated correctly. Raids that wipe while defeating Gara'jal the Spiritbinder simultaneously should now be eligible for loot.
Bug Fixes Players previously unable to plant crops in the Valley of the Four Winds are now able to do so. Fulfilling the requirements for Scenaterday on a Saturday will now properly provide achievement credit. Fixed an issue that could cause socketed gems to disappear. October 19 General Digging up a find while practicing Archaeology will now continue to grant skill points past Hallow's End festivities and decorations, including candy buckets, have spread to Refuge Point and Zouchin Village.
Players that have been defeated by the Headless Horseman can now use the Looking For Dungeon interface to return for another attempt. Classes Hunter It is no longer possible to carry a Battleground flag while using Camouflage.
Paladin Light's Hammer can no longer be used while Hexed. Creatures Wyrmhorn Turtles are no longer quite so prolific. Will of the Emperor Fixed an issue that could cause Qin-xi and Jan-xi to sometimes become unreponsive. Bug Fixes Players will now only earn credit toward the achievement Listen to the Drunk Fish when harvesting the high yield crop of the day forecasted by Jogu the Drunk.
Fixed an issue that could allow new Pandaren characters to leave the Wandering Isle prior to selecting a Faction to support. October 16 Classes Fixed an issue with the way that Vengeance is calculated that could cause very large but infrequent spikes of damage to grant much more than the intended amount of Vengeance.
Hunter Murder of Crows will now properly break Freezing Trap once damage is dealt. Mage Combustion direct damage that does not crit now causes Heating Up to be removed after a short delay.
Additionally, the delay on non-crits removing Heating Up has been increased from 0. Skull Banner and Sanctuary of the Ox can now stack, and neither effect will overwrite the other.
The non-glyphed version of Guard will be cancelled should a Monk apply Glyph of Guard and cast the new version. A Monk's existing Guard effect will now stack with Guard provided by other friendly Brewmaster Monks. Tiger's Lust no longer affects vehicles. Zen Flight now clears correctly on when moving between continents. Rogue Windsong and Elemental Force weapon enchantment activations will no longer remove stealth.
Smoke Bomb will now properly prevent players within the area of effect from being struck by the Spiritual Grasp cast by Shadowy Minions in Mogu'shan Vaults. Warlock When Dark Apotheosis is active, using Demonic Slash will no longer sometimes incorrectly trigger the Shoot ability. Stout Shaghorns in the Valley of the Four Winds should now respawn properly. Lingering Doubt in the Jade Forest now respawns more slowly. Items The Cooking School Bell can no longer be sold to vendors.
Pet Battles Pet Battle matchmaking has been improved. The pets on each team involved in the battle will now be closer in level with each other. Fixed an issue that caused the August Celestials quest hub at the Cradle of Chi-Ji to always be available.
Players that fail the quest "Battle Axe of the Thunder King" will now be able to restart the event. Fixed an issue that would prevent some players from acquiring the quest "Welcome to Dawn's Blossom". Fixed an issue that would prevent the object of the quest "Battle Helm of the Thunder King" from being looted. They will continue to be awarded up to the lower of the two Conquest Point caps.
Bug Fixes The Stoneplow Farm cinematic will now correctly only play once while players complete the associated quests. Resolved an issue with Archaeology digsites in Fallsong Village. October 12 General Ink traders no longer accept Blackfallow Ink. They now accept Ink of Dreams, and Starlight Ink has become available for purchase.
The Windsong and Elemental Force weapon enchantments can now be activated by periodic effects. The Sha of Anger's respawn time has been greatly reduced. Fishing in Shipwreck Debris is now more rewarding and will no longer sometimes provide an empty box. Classes Death Knight Death Strike now deals 7. This should result in an increase in damage for Frost and Unholy Death Knights, and a minor reduction in damage for Blood Death Knights benefitting from Vengeance.
Blood Rune Strike now deals 8. Heart Strike now deals 8. The damage that this ability does at level 90 should remain relatively unchanged.
Pet attack power is now unaffected by this ability. Deterrence now correctly prevents the use of all three level 75 Hunter talents. Previously, Lynx Rush could still be used. The root provided by Narrow Escape now correctly breaks on damage in a manner similar to other rooting effects. Archangel now affects Spirit Shell properly. Void Shift can now only work on other players. Mage Ice Block no longer incorrectly removes Battle Fatigue. Zen Pilgrimage can no longer be used on the Wandering Isle.
Breath of Fire should now strike targets more consistently. Paralysis no longer places the Monk in combat. Resolved an issue where Crackling Jade Lightning would not fade after being channeled. Uplift can no longer refresh a Renewing Mist effect applied by another Monk.
The damage dealt by Chi Torpedo and Chi Burst is now correctly mitigated by abilities that reduce Area of Effect damage. Rogue Shroud of Concealment no longer affects vehicles. Warrior Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
Warlock Rain of Fire now appropriately generates threat. Warlocks are no longer subject to knockback effects while travelling through a Demonic Gateway. Creatures Water striders in the Vale of Eternal Blossoms now stride on water. Slateskin Troublemakers now Shin Kick less frequently.
The Mogu Rune of Paralysis trinket's use effect now affects creatures appropriately. The cooldowns of various on-use trinkets that provide dodge now interact correctly. Kafa Press can no longer be used in Arenas. Empty Grocery Containers are no longer unique, and can now stack in player inventory. Crates of Archaeology Fragments are no longer unique. The Sha of Anger will now provide loot appropriate to each Priest specialization. The secondary stats provided by several Bind on Equip items from Pandaria have been changed.
Pet Battles The visual effect for the pet Cyclone spell is now smaller. Minfernals are no longer arboreal. Their new ground dwelling ways should make them easier to find. Wild pets on the Veiled Stair will now be accompanied by friends into battle.
They will temporarily continue to be listed in the achievement criteria. Various wild pets in the Vale of Eternal Blossoms are now easier to locate. Players can now obtain the Order of the Cloud Serpent profession quests without knowing the associated professions.
The professions will still be required to complete these quests. Slaying any Weeping Widow will now grant quest credit toward "Weeping Widows". The Flame Seed ability used during the quest "Fire in the Skies" should now function correctly.
Completing "Hostile Skies" will no longer prevent players from acquiring and completing the quests "Lao-Chin and Serevex", "Nurong and Rothek", or "Taoshi and Korvexxis". Racers are now responsible for their own success in "The Sky Race", and crossing checkpoints no longer awards group credit. Epic Bind on Equip bracers no longer drop in Raid Finder raids.
He's not up top. I spent alot of time looking there for him! When you receive the quest from Len, face downhill and bear left going around the corner once it allows you to do so.
Keep bearing left and you should come around to face the area underneath the trail you just road down. You should now be facing the entrance to the burrow. As a bonus - this is also where the Robbing Robbers of Robbers quest is at. Enter the burrow and head to the back of it. He's near the back somewhat in the middle. You may have to wait for him to spawn, but he regens fairly quick. I ended up using a targeting macro to help me locate him.
And depending any addons you are using, you may see a marker on your map showing you where to go once you get in range for the macro.
Oh No-gu! Additionall info: Yes, Shado-pan questline have such weird prequests :D Awakened quests have 3 version of quests each starting from NPC that gave you previous quests. Comment by Sarmeena Hatescale Burrow - entrance Comment by Just noted he doesnt get marked with a skull on minimap, so dont try and look for that.
Comment by Macree The exact location for Leechfingers is He is in the northeast corner of the cave. As previously mentioned, after entering the cave, head left.
Do not look for the skull icon - there isn't one. Comment by sunkiss82 the cave in the spring road near the big tower. Comment by jns33 Yes! ThankY for Info! Did find Him as told by Belaha! It is another cave, entrance at 55, He's kind of a skin-contact energy vampire, except unlike Rogue from the X-Men, he has to turn it on to actually use it.
Which, of course, makes his pretty goth vampire spy thing even more amusing, since he's now the perfect honey trap operative. However, he's still fundamentally a decent person and that's why he mostly just stares hungrily instead of leaving a trail of drained people behind him.
Well I am very intriqued by all of your PCs and I haven't got a clue figured out about any of them. This is a good thing!! And just in case anyone is jotting down place names, I changed the name of the lesbian bar to Puss-N-Boots cause, yeah, it was a better name. VodouChild said:. That's what I figured on; have you considered taking that special Leechfinger Merit from Swords At Dawn, where you can store your stolen life for a while and give it to people other than yourself, if you so desire?
No particular character reason I suggest it, I just like the Merit and think it's useful. Actually, I've never really gotten why a Leechfinger would avoid using Sap The Vital Spark on people beyond Glamour conservation, because mechanically, it really doesn't do much the first time, and surely they know that.
I mean, the average human has 7 health, you're only taking 1. Well, unless you're a Wyrd-evolved Leechfinger sapping a very unfit little person, as that'd put 'em down to 3 health. But that's not very frequent. Ah, I see. You could keep pretty much anyone alive with that, unless they had a disease so horrid it instantly dealt aggravated damage to every health box.
It'd be a pain if they were terminally ill, but still. Anyhow, to mirror your offer, if anyone wants to ask me about character stuff, go ahead; it's no trouble. I have thought about it.
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