Can you please direct me how to fix this issue as I find I can not play the game due to this error. Go to Solution. Hi again, I have done some more digging and found the following solution. Whicj I have tried and it works. Find the file named NameGenerator and copy it 6. In the Locale folder, find the folder called EN-GB and paste that file there - you might notice it was missing.
View in thread. Hi, thanks for getting nack to me so quick. I await further instructions. May - last edited May The original file inside en-gb is there, NameGeneration. Edit: Nevermind, apparently if you install it in Origin the games are located else where, in the Origin Games folder, that is where they're all done, problem fixed. November December July Im running mac sierra, i cannot do this, im stuck on spore version 4.
I get the bad data error, ive deleted and re installed, ive followed the instructions online and the manual patch doesnt reconise spore, the game itself updates itself and then gets an error. If i dont update it to 4, i cant play it at all. The tool removes all hidden files that affect the client and the game.
Shutdown the machine and reinstall everything. Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Go to Solution. Picture Link 1. Picture Link 2. View in thread. Mac is not my forte sadly, maybe Freggi-Liz can help?
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Do you mean. Zombies Plants vs. Sometimes if a creature kills you and you keep pressing Esc you will stay dead. If you save while you're dead you will have to delete the game. There is also a variant in which you are stuck as an egg Clicking on a nest causes the creature to "slide" to it and once you are at it, you become frozen again. If you extinct all creatures of a tribe in Tribal Stage , this glitch may happens.
When it happens, all creatures of a non-sapient species walk to the dead tribe. Also epic creatures can do this, but this is very rare because almost all of the creatures aren't epic They pretend as if they are members of the tribe, for example they search food and put it in the tribe.
In Sporepedia , there is the tribe still marked as before this happened. They have their old names and cannot wear tools. May a new chieftain get birth, but he is from the old species and instantly dies.
If you go to Civilization Stage , the glitchy tribe is gone. Sometimes during eco-disasters or battles, the spaceship laser is ineffective when used.
This can be very annoying in eco-disasters. This may also happen with other tools as well. Leaving the planet's atmosphere and then quickly returning can solve this problem. A Glitch that occurs when you do not talk to your empire after you complete the first mission and talk to another empire which will convert your Empire into that Empire that you opened communications with.
This might cause a lot of trouble, for example if you delete the game and use another empire to capture the star it will still have the same glitch, but with another empire. To some this is known as Non-Direct Task Change. Sometimes tribal members will do dumb things when they are not being commanded to do anything.
If one of the tribal members in standing with his back to the Campfire in the middle of the tribe when he is pushed back, he will fall into the campfire. He will get up, but he will be unable to move. You must now simply wait until he dies of starvation, and then replace him with a new baby. Sometimes when changing graphics settings, star graphics will not load up properly, leading to a starless void which can make navigation difficult. However, this glitch is not permanent, simply quit Spore.
Sometimes, after finishing attempting to ally by playing music in the Tribal Stage, when the creature pulls out the sign, it is ten times bigger than normal. This can sometimes be funny. Mainly because the tribal member swings it around at an unrealistic speed for its large size. Sometimes players in the space stage find that their homeworld has 2 plants in the T-2 slot, 2 plants in the T-3 slot, and a complete ecosystem only in the T-1 slot. This can be very irritating as almost all of the player's buildings that were placed in the civilization stage are gone.
It is possible that this glitch is caused by user created plants. Sometimes, very rarely, you will find a creature that has the health of an alpha, is called an alpha, but does not give you any new parts when befriended or defeated, and does not have the star in the top left corner. It is however, possible that this problem is caused by people making adventures in Galactic Adventures and artificially creating a nest with creatures in it but having to make a specific creature named the alpha version of it.
If this is the case, it is possible to meet "Alpha alpha" creatures. Sometimes, after progressing from the creature stage to the tribal stage, if you add wings at the final edit, when you command one of your tribal members to walk somewhere. When it performs that action it will bounce up VERY quickly into your planets orbit and fly to that destination while traveling in your planets orbit.
Once it's over the destination, it will slowly come back to your planet. Notes: It can happen to all creatures, and can last the whole game. The only thing to do is re-load from your last part of the creature stage and DON'T add wings.
Rarely, if you only add a mouth to your creature and then save it, then return back and put parts, the body will turn invisible and all you will see is the spine. The regular body will freeze. When an empire asks you to defend its planet from eco-disaster and you ignore it, if you were to try to come back to it later and open the mission template, it will be empty just saying the "Save Eco-disaster.
It can last for a very long time. This probably happens because eco-disaster mission fails when type of planet goes lower for example from T3 to T2. Normally when an eco-disaster occurs it will "take off" plants from planet, the planet will either get colder or hotter, but sometimes game just ignores lacking of plants and this does not occur, making the mission infinitely long.
Workaround: Placing all plants back will complete the mission. Terraforming planet to lower type will fail the mission. Sometimes when the static on a screen is still there, or especially during the first mission with the hostile computers, if using a filter to remove the static the creature will either be invisible, partly formed, or even your own creature.
This effect usually stops after the regular time it takes for the static to vanish, but sometimes the effect will remain. Simply exit the screen and re communicate and the creature should be back to normal. Then after a while, though your creature is still stuck, a cutscene of you trying to get near them will occur, then you may press the ESC button to skip the animation, you may edit all you want the come out and you'll be born in the center of the nest.
The end. I've experienced this glitch, and I was unable to solve it even if I restarted without saving It also cut out all of the background music, but not the creature vocalizations.
This can also happen if one of the creatures doesn't go to the right spot, and ends up stomping you into the ground. Solution is to starve. DON'T save when this happens, because there is a chance that when you go back in the game you will be stuck there forever.
This glitch happens when you ally the Grox and you have Space Stage files. They will declare war on you, but you will not be able to capture their systems. The file that declared war on you can still attack your colonies and homeworld with no chance of being fought back.
The only way to fix this glitch is with a mod that enables use on planets owned by another file. If you bring fleet members on a warring file's planet, they can provide some defense, but they will not attack the cities. If you make a new file and advance it to space, it will automatically go to war with the file that allied the Grox.
If you start a file from space, all files that allied the Grox will crash and will have to be deleted. Someone found this glitch while starting Creature stage. Then, when they skipped the cutscene, they were in a huge hole.
They could go partway in the walls. Outside of the holes, the terrain was completely flat. The holes appeared as giant black spots on the map. Some had water in them. They left the game and deleted it. This glitch only happens once in a blue moon, he only got it to work once.
Sometimes this happens after adding legs to your cell creature and when done, your creature swim up, when it's loading creature stage, as fast as you can, press [Esc] very fast, you will miss the cutscene in 1 sec and you will appear in the water like in the cutscene and you will see your nest mates swimming to the new nest.
You may also hear the cutscene sound too. If a creature was in war with you and you use Soothing Song they will stop their war. Strangely however using mind erase will make the creature declare war again. This probably occurs because they forget the Soothing Song. Note: Not a glitch. While in the Space Stage, the player's homeworld will suddenly be put under the control of another empire; what this means is the citizens of the planet are that empire's, the missions are given to you by the species of that empire.
However, you are unable to take back the cities, only destroy them. This seems to occur when the game considers the player's home system to also be the home system of an NPC empire.
Normally NPC empires are prevented from spawning on or colonizing save-game-candidate worlds, but deleted save-game homeworlds don't have this protection, and the game sometimes reuses deleted save files' home stars for new games.
This glitch is normally discovered when you go place your first colony under orders from your species. You place the colony and leave. Instead of going directly to your homeworld you head to another empire, and greet them. Then you leave and go to your homeworld, which is possible to be of that empire. Then you might be of that empire. Careful attacking your homeworld at that point- you will be at war.
And since of your lack of money you may struggle to stop the war. Your home system may flash between colors. If the claim of the enemy is just a colony don't worry, but if it is a home planet, don't click on any star of their empire or your empire will become their empire.
When a save-game-candidate is taken over by another empire, it removes it from the star selection screen in the Galaxy menu if the player saves after the system is taken. The only way to remove them from the planet is by deterraforming it to T0, and then re-terraforming to a full T3 planet.
This will almost certainly start a war. Sometimes an NPC empire capturing a save-game-candidate anywhere else in the galaxy can crash the game without warning. The most recommended way to prevent a save game candidate from being taken over is by terraforming planets in nearby stars so the NPC empires colonize those stars and leave your save-game-candidate stars alone.
In this glitch, the game fails to generate the colonization planet. When the player returns to their homeworld, their empire says, "We are unable to direct to this goal. Stars are also further away, and most can't be reached. This has only happened when playing on a planet on the tip of a galactic arm, so this glitch can probably be avoided by playing on planets closer to the center of the galaxy. Dear creator of glitch. No it can't be avoided that way. It keeps happening to me in one galactic arm when i play in the middle of it.
And this glitch does not impede game progress in any significant way, just buy colonies from other empires the colony packs and continue as normal without doing the mission. At random points during gameplay in the Space stage , Spore will suddenly crash. The log file that generates next to the game's. This cannot be fixed and will permanently ruin a game, since unsaved progress will be instantly wiped upon crash.
Worst of all, it can spread to all saved games. Computers infected with malware are extremely vulnerable to this glitch, which may actually be caused by malware. I am on a mac and I have a similar problem. I go playing around, Trading, Bartering, fighting, Etc. When suddenly I crash. A failure window says:"Exception Raised. Unhandled page fault on read access to 0x at address 0x00d Do you wish to debug it? MontezumaI: Lawls Geshtro: Not just a space stage glitch. It can happen when you die in Creature stage sometimes, cell stage when you do the swimming up cutscene before the early creature editor; When you lose in Tribal, during 12 on 12 fights sometimes Many vehicles on screen while fighting also does it, planes are the worst.
And sometimes just out of nowhere to begin with. It happens every 20 minutes to an hour, and some thigns CAN directly cause it to happen sooner. Such as Time Machine perodical backups, or background applications that modify files rapidly. Not so fun fact : The Sims 2 and 3 also have the exact same error message and crash the same way through this Cider Memory failures. It's EA's fualt for not making a proper mac version and just litterling "wrapping it up" within an emulator for macs.
Windows 8 and 10 strangely also have this memory crashing glitch now so it's not enitrely a "mac only" issue anymore.
Just they don't display the same error messages. But the crashes are caused by the same means. Finally got some light on this subject. Only sad thing is, there is no way to fix Cider. So to clarify, it's not the Game.
It's EA's way of letting it run on macs that's the issue. And again, there isn't a way to fix it. No amount of uninstalling and reinstalling will do anything.
It's just something that you have to deal with, remember to save often. Like the Mod Major Mess-up glitch, sometimes, rarely, even if you didn't mod or cheat, if you go to your Sporepedia, you will see some or most of your creatures are white or blank, will say 0 stats on everything attack, defense, etc. If this happens, simply try re-downloading your creations from the online Sporepedia. If that doesn't work, your out of luck. It can also happen while creating your creature. A going to build mode and paint mode really fast and then going to play mode.
Your creature will show up grey, but its stats won't be blank and its coat will stay blank plus the eyes! All the other creatures of your species are also affected. Sometimes, but rarely, after the migration cutscene plays and you click the checkmark, the game will be stuck on that cutscene and you will be unable to quit without turning off your computer or using Task Manager. It is important to save before migrating.
If you delete a saved game and attempt to access the home planet from that game while playing on another file, the game may lock up and crash while trying to load the planet.
Sometimes when switching between edit and test mode multiple times very fast, the edit view camera will turn upside down. This will cause the screen to appear completely black. If you try to place objects, they will appear as invalid. By turning the camera the right way, you may be able to come out of the ground; however, everything will be upside down.
The only way to fix this is to exit without saving. If you save, you will have to delete the adventure. Or you can prevent this from happening by saving the adventure several times, and then re-editing one of the previous saved adventures. To fix this you can right click an object other than the one you were dragging on the pallet on the left side of the screen, and then delete the item you were dragging.
This is a rare glitch that only happened once before you install the patches. It's unknown why this happens to the creatures. The only way to fix it is to exit the game without saving and then go back to it. It should fix itself, nothing serious. I had a glitch similar to this, but it affected the maxis made Zoofy creature.
I went to their nest, they were brown and blue. I saved and quit, then I came back. They were white. I allied with them, and had the brain growing cutscene, after that the Zoofy were black.
This happens in the space stage when you enter a random planet. Parts of the planet's surface just suddenly turn silver for no reason. What causes the glitch and why it does is unknown, making it a rare glitch since it been encountered once. To fix it, just leave the planet and then come back. This has happened to me before.
I was playing Spore on a Windows Vista laptop. Parts of the planets I was on turned silver and had blurry bands of the planet terrain color running across them. When I moved away the glitched parts turned into a blurry version of the planet color. Some of the planets were reddish instead of silver. I caught it on video, and strangely, it hasn't happened to me since.
I had this happen to me, but the planet was black. Also I have a weird bug on my let'splay world where like all the creatures are two shades of blue except some random ones and my creature I'd like a fix to the creatures being blue bug? It's kinda ruining my let'splay, and I may not upload it due to this bug As a carnivore in the creature stage, kill a creature that just came out of their cocoons.
After you kill them, get killed by another creature and you'll be reborn. When this happens, a cocoon will appear at your nest and the creature will come out. After you kill it again, all of the members of your species except pack members will become extinct out of nowhere. When this happens, you can't continue. Solution:' Don't save the game or it will wreck that game as you won't be able to continue. To solve this, just exit the game without saving and continue it from your last save.
This glitch is not very rare. Sometimes if you enter you timeline the events get scattered all over the place making it very hard to see the events. The starry background for the "space" part of the time line spans from creature to space and every thing that has happened from creature to space is overlapping, making them unreadable.
A picture of a planet you colonized is underneath how much fruit you ate. If you have a way to solve it please post it on talk section. This glitch may delete certain events and cannot be fixed. This happens in space stage sometimes after getting galactic adventures. The player enters the atmosphere of the planet only to find that every creature on the planet is frozen and cannot be killed or abducted.
This is annoying if you have an eradication mission or an abduction mission. It almost always happens after I play my Captain's 2nd Mission. AppData is usually a hidden folder so you'll probably have to type it in your address bar.
Right click the "Games" folder, select "Restore previous versions". You should have backed-up versions from at least the past 24 hours. Select one from before you played the mission if possible. When you go back to your game it load from before you saved the bug onto it. This works for Windows 7, not sure about others.
Similar to the "Hostile" overtaken system glitch , the game will sometimes consider a system to be claimed by an NPC empire even though they have no colonies there and you can even add your own colonies. However, the NPC empire's claim does not go away after exiting and reloading, making it impossible to eliminate them.
The only way to get the empire out is to destroy the planet with a planet buster. In a less severe variant of this glitch, sometimes an NPC empire will claim a system and planet but no colonies will be placed on it this usually happens with the ruined empire planet or home planet of a deleted savegame. In this case it is possible to either buy the system, deterraform the "colonized" planet, or destroy the affected planet with a Planet Buster.
Unregistered I once had a computer empire claim a saved game and the claim only went away when I made a new file in that system and advanced it to space stage.
Before I deleted the previous file, the image of the empire that claimed the system was shown when I moused over the planet on the menu.
This happens in empires of creatures with two mouths. When the creature talks,only one mouth will move. This is also present in the player's empire. It is unknown if the glitch will work with asymmetrical mouths.
It happened with my Okto, the back mouth just didn't open. Same in the creature stage, when I did Bite in the Creature Editor , only one bite icon appeared over the back mouth. Sometimes, when a tribe is destroyed, the Chieftain will still re-spawn at the dead tribe.
This can be a nuisance, as you may be attacking another tribe, and the Chieftain of the dead tribe will start attacking your village. The cause of this glitch is unknown.
Deadly zombies back from the grave to get Don't forget the Sunflowers! And the Chompers! And the Cacti! And the Sometimes when death occurs the death cutscene will play but when trying to respawn the game crashes. I'm thinking this glitch may occur on Windows 8. Using the backwards compatibility tool does not help, and this glitch really only occurs on a 1 to 1 million chance. As in it isn't really a big deal, as it rarely occurs. Just a nuisance at most. Sometimes, all creatures you make in the Creature Editor spontaneously refuses to save, giving you the "This creation cannot be saved", regardless if it has illegal parts or not.
If that doesn't work, try the Force Save Tweak. A VERY rare glitch. If you try to walk and press escape during the mating in creature stage cutscene, the black cutscene bars will disappear and you can't do anything. Two eggs will be laid instead of one, and you are invincible. You have to be very very quick for this glitch to happen. Found by Creepis. I have recently been playing Spore in tribal stage, And well i sent my tribe to get food they then lined up in front of the food station.
They remain with food in their hands, The only response is them moving their hand up and down with the food in their hands and when my tribe starves they will line up unresponsively waiting in a line, I have tried to make them attack creatures they drop the food, But right after they are done attacking they go back into the line, And pick up the food and remain in their position in a line.
How do i fix this bug? Dude, that's not a bug. There setting down the food in the food station and you need to click on the food station with the members highlighted that you want to feed. If you need anymore help, I'm on this wiki a lot. Just post what you need in this page and I'll see it, and help you. When I was fighting the Cornwell and I died similar to the pack death glitch I suppose it kept playing the baby music and a black screen and i didn't respawn so I went out of the game by pressing the windows button and it KEPT playing the baby music.
When a chieftain is abducted by a UFO in the tribal stage, the chieftain will not respawn for some reason, basically ruining the stage if you are planning to ally with other tribes. He was gathering eggs Once, I killed a creature from an unknown species near my nest, and the entire species began to run away when I got close to them, making it so that I couldn't attack them or try to ally with them because every time I try to get in range, they run away, making my creature have to walk up to them repeatedly until it runs out of hunger and dies.
Not sure this qualifies as a "major" glitch, but still a glitch. There running away from you? After you kill one of a non-hostile creatures members they get afraid of your species. Hence they run away. Just charge them to stun them. This is a game mechanic. They flee when witnessing an attack. I agree.
It is totally not a glitch. If the complaint was "Sometimes, domesticated animals run away from the tribe for no reason. Then, they are no longer 'domesticated' animals," then is when this would belong here. It's nowhere near a glitch. In fact, it's a game mechanic. Do some research before you post, 'kay? Note: Certain stars can become Un-Viewable because of the planets hitting you and you not being able to zoom in, due to the planet moving. Note: patched. Sometimes, after adding wings to your creature then leave the nest area, you can't move, the only way to move is to fly while rotating.
Not really a major glitch, it can only happen when using the three final superweapons. Final meaning the last and most expensive one which when activated will instantly conquer the world, and is available for military, economic, and religious nations.
The glitch happens when activated if you contact a nation at the exact same time the bomb, blimp or religious wave hits the city and if put your cursor over the contact button it will pop up as YOUR nation. They will be very mad because you had just captured that city. They might say "we will get the city back", rebel etc. But this will NEVER happen or they may be perfectly happy and will always have the happy allied green face icon. You will still have the option of a compliment, insult or gift.
In both Core Spore and Spore GA, whenever I go to eat something, kill something, befriend something, pick up something, or dig up skeletons, the action is delayed for a bit. This is really annoying. In the creature editor, when I click on an ability, the creature doesn't do it except for Dance and Charge.
This glitch happens very rarely when you load a Space Stage game. All of your colonies but your homeworld will be "gone" when in galaxy view, and you won't be able to fly to another star system. If your spaceship combusts while running into hazards on a T0 planet, you will revive on one of your colonies previously gone from existance. The game treats you like you just started space stage when in fact you didn't. There is no known fix. Sorry to say, that save is permanently corrupted.
Tell me if you know a workaround or you had this glitch! When being attacked by multiple melee creatures in an adventure, all weapons cease functioning. This is very annoying and can ruin maps including mass combat. Not a bug. If they had charge they stunned your captain and you exited the adventure before the stun wore off.
When looking for a tribe or city, they might be on an adventure planet in Space Stage. It may go away after another save because cities, tribes, and spice prices usually change or disappear after each load.
Perhaps the rarest, having only been recorded twice. On a very rare occasion, the last planet you've played on will be larger than the entire main screen. This glitch is purely graphical, and may be triggered by opening the Sporepedia while in the Create menu. Restarting the game will fix the glitch.
EDIT: I just had this encounter. I kind of panicked and quit to the main screen without saving I save before I attack. Then, I saw the planet my creatures were on.
Dang gosh, I was excited and freaked out at the same time! I play on a lap top, and I was on Galactic Adventures. So anyways Here's a photo I took:.
This happens on both spore and spore galactic adventures game. This glitch is too annoying. Even reinstaling the games never ever works. Here i go This glitch is a major mod mess up. Say, when you go into the creature stage, there is no land. Or, in civilization stage, there are no citizens. But, the main problem is, that in almost every single stage, there are fuzzy cells, or you can see the objects coding. In space stage, you can't see the spaceship or anything but a dark screen.
This is incredibly rare, and i bet that only I have encountered it. See me as robotrobo an spore. When I try to complete the mission that says for me to scan the spaceship wreck, there is often no wreck. OR, if I do end up finding and scanning the wreck, I leave the solar system and the screen goes completely black. I cannot even see my spaceship. The statue glitch is when your creatures simply stand there, they don't do any animations.
They slide across the ground. This is a game-breaker because all you can do is move and use ranged weapons, such as Spit. It completely breaks the game. As far as I know, I'm the only one that has encountered this problem, but if you have too, please contribute!
The walking animation does not play, ive looked in the spore forums seeing someone having the same problem. Try uninstalling patch 1. I have also experienced it. I couldn't do anything. It puts spore at patch '1. This removes some files that they thought they were going to be replaced with new ones, but there were no new files to replace it with.
There is no way to remove it as far as I know, although there could be a lengthy process if there was a way. This prevents real patches from before being placed. When this occured to me, I gave up, uninstalled everything, and got it off of Origin instead. Wasted some money doing that, but it works fine now.
Patch 1. Pepper Bot Parts. Since when it happens, you don't get the DPBP at all, as you didn't download it legitimately, it probably adds non-existent parts. Because it adds nothing, but still treats the patch like it does, certain files are removed but aren't replaced. That's my only reasonable answer. When you make a jump pad very high in the sky the captain you that used that jump pad will be flung in to space max power for jump pad sometimes, on its way down if the captain lands in the non-shallow water he appears to be far under the sea.
It also happens if you raise a teleporter as high as you can in the atmosphere and fall off, you plummet into the ocean but you will not resurface At least until the objective is complete. Occasionally, lava in adventures will have the physics of water, meaning it cannot hurt you, and can be swum in freely. This is not a glitch, and happens when the temperature of water is set to warm, but not dangerous.
Adventures that are saved with this feature will keep this feature as well. Similarly, water could also have the physics of land, meaning that the player and other creatures could walk along the water's surface.
By placing debris-like object right underneath the water's surface to resemble a background from a top-down point of view, this technique can be used to make a realistic Cell Stage -like adventure. Only large objects that impact the surface of the water at high velocity will be able to penetrate, and will slowly sink through An example would be getting a cannon ball as a gameplay object and setting high in the sky. Sometimes when a creature is placed between ground and an elevated building, its feet will stay on ground level, but the creature and its legs will be lifted up, detached from the creature's feet.
This is a simple-to-perform beneficial glitch that exists because the programmers forgot to take it out, or failed to notice it.
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