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This statistic is not included in your account. Skip to main content Try our corporate solution for free! Single Accounts Corporate Solutions Universities. Premium statistics. Read more. Video gaming is a hobby enjoyed by young and old across the globe. Gamers are not the minority as TV and film paint them out to be. Newzoo reports there were 2.
Growth has been steady with an average of 5. Growth in APAC was driven by demand from its 1. The rise of subscription gaming services and cloud gaming has opened income opportunities beyond the sales of game titles and gear. Independent game developers can develop and launch their games without the need for a game publishing company.
Gamers, on the other hand, can earn from tournaments and streams from their social media channels. This article explores the number of video gamers, the biggest gaming markets, and other aspects of the gaming industry, including the impact of COVID, by digging deep into the categories below:. As businesses everywhere stopped their operations and economies were suffering recession-like losses, the gaming industry continued with its busy streak. Industry observers expect that as more people become engaged in gaming, more revenues, particularly those for the long-term, will likely be generated.
However, it will likely be difficult to replicate the level of growth achieved during the pandemic, as it would take another similar global crisis to achieve it.
Nonetheless, gaming vendors will definitely search high and low to keep their clients engaged in their game offerings, which is among the major challenges for industry players once the health outbreak is through.
Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States. China, despite being a late starter in the gaming space and an initially small market, zoomed into the top of the gaming world. The Chinese government actually enforced a year ban on game console imports and sales amidst fears of the youth developing gaming addictions Culture Trip, Reliable data in simple displays for presentations and quick decision making.
Report Deck Charts. Table of Contents. About This Report. Digital gaming and viewership of gaming video content GVC has become more popular amid the pandemic. In , some of this activity will see modest growth, while interest in other forms of gaming will taper off. Video Games. Mobile Games. United States. Executive Summary. Executive Summary The coronavirus pandemic led to an increase in gaming usage and viewership of gaming video content GVC.
How many digital gamers are there in the US? What are the most popular devices for gaming? There is a general trend towards more significant gaming engagement overall in the midst of COVID Drive Your Mobile Gaming Strategy. Newsletter Subscribe and get key market trends and insights relevant to your industry each month. Industries Tracked.
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